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Six Six Six
Republic Military School Minmatar Republic
17
|
Posted - 2013.05.14 18:43:00 -
[1] - Quote
Yokai Mitsuhide wrote:Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated.
Would an organisation look after your clones and supply the clones for free? Paying for clones isn't really that much of an issue, it's only when you get to the higher levels that it becomes an issue for some people. Of course if you die a lot then it's even more of an issue. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.14 22:52:00 -
[2] - Quote
Yokai Mitsuhide wrote:Six Six Six wrote:Yokai Mitsuhide wrote:Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated. Would an organisation look after your clones and supply the clones for free? Paying for clones isn't really that much of an issue, it's only when you get to the higher levels that it becomes an issue for some people. Of course if you die a lot then it's even more of an issue. But it doesn't really add anything to the game, it's really just a nuisance. Couldn't the Minmatar Republic pay for my clones for my race with the taxes NPC corpse get?
EVE pilots (the players) are really freelance so you would expect to pay the costs, and you would factor that cost into any contracts you take on. But for simplicity it's easier just to pay the medical centre.
Things shouldn't be removed just because they make life easier, they should be removed or altered if they stop people playing an aspect of the game.
The medical facilities are useful as you can pay to change the station that your new clone will appear in. It also allows you to choose a grade of clone. So are they really that much of a nuisance, guess you might think that way if you keep forgetting to alter the grade of the clone you have. The clones are over priced at the moment but that might be changing if SiSi is anything to go by.
It doesn't really add anything to the game, well that might just be a point of view, for me it adds a reason that kind of makes sense for us having clones in the first place. So guess it's a bit of RP in away. If we were to just instantly get a new clone without it costing us anything, then I guess it would feel there is something missing, it would be a bit like instant travel in Skyrim, saves you time and money but always feels a bit lame. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.14 23:05:00 -
[3] - Quote
Zhade Lezte wrote:To take this conversation in somewhere I personally haven't seen it go before, what about giving sov 0.0 the ability to have a discount to clone costs similar to in lowsec FW? Podding is much more likely in null anyways thanks to bubbles, and an infrastructure upgrade to reduce clone costs really makes sense in the player-run, empire-building nature of 0.0
Problem I see with that is it'll make strong alliances even stronger.
I think it's better to keep it as it is, but just lower the costs for everyone. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.14 23:28:00 -
[4] - Quote
Enris Athonille wrote:Ok for the sake of the argument for the bitter vet, why not have discount clones at the bitter vet starbase? He spend a lot of time building up a character so he should be rewarded for his dedication to the game.
Why bother, if the change effects everyone then it's not a problem even for future bitter vets. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 15:59:00 -
[5] - Quote
Tinu Moorhsum wrote:Malcanis wrote:
Why do it by skillpoints? Why not by Net Asset Value?
Was this a serious question? For one thing, you'd CTRL-A your hangar and contract everything to an alt before the op and cancel the contract after the op was over. There's just too many ways to get around that. And that's aside from the fact that more than a few ships get destroyed every day and I wouldn't even want to think about what the database would have to do to calculate all that. Actually, the more I think about it, the more I like the idea of using variable insurance rates to level the playing field. It's easy to calculate, the amount of isk sink is easy to adjust and it seems to address the issue of podding costs a little better than the current system. Should it be coupled to skill points? dunno.... the current system is, so that's the direction I was thinking in.
The whole point of reducing clone costs is to make it easier for a greater number of people to be able to afford to PvP, there's no point reducing clone costs if you're going to shove the costs elsewhere.
If people want to lose more isk through PvP because they have too much, just fit some expensive combat implants in, and then you can be happy with your losses. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:13:00 -
[6] - Quote
Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game.
It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:40:00 -
[7] - Quote
Mangold wrote:Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. I usually don't like the comparison to Hello Kitty Online, but seriously what do you want from this game? A themepark MMO where all is nice and sweet? You are entitled your own opinion, of course, but do not try to force that on everyone else. This game was branded as a harsh environment where losses ment something. Don't change that.
Well if you had read other threads recently, you might have realised I don't like theme parks, not much into MMO company generated content either. If this game became a theme park I wouldn't be playing it. Reduction in clone costs doesn't worry me at all in respect to theme parks as I know that has nothing to do with it. What I'd be more worried about, is the side games I've heard about, although I've not heard that much about them yet. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:44:00 -
[8] - Quote
March rabbit wrote:Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning? ...
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. seriously i would LOVE to have free clones, removed learning implants and all this stuff. I WOULD LOVE IT. but you should see some perspective outside of your personal interests. This makes me stand against such "big deals for other players"
You're another one that's over reacting, nobody is talking about free clones. Well I say nobody, there was 1 post I've seen that mentioned it and I gave a reason why I think that's not a good idea.
It's not about making clones cost nothing but it is about reducing their costs. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:58:00 -
[9] - Quote
March rabbit wrote:Six Six Six wrote: You're another one that's over reacting, nobody is talking about free clones. Well I say nobody, there was 1 post I've seen that mentioned it and I gave a reason why I think that's not a good idea.
It's not about making clones cost nothing but it is about reducing their costs.
personally i seen a lot more (note: there is LOTS of threads about this). - free clones - cheap clones (cheaper than now) - 1 mil for clone - complete removing of clones - player made clones (everybody know what would it be don't we?) - many clones in one station + insta-free JC inside 1 station - etc.... so nope. Not "noone". Add here learning implants (which is too be removed as people want) and you have an idea....
I think learning implants should go, they should have gone when the learning skills went. I'd rather people invest that isk saved on combat implants if they want a slight edge. At least that way you can fly what you can afford to lose, without having to consider a loss in training time when compared to PvEers. It will also mean you won't have to keep jumping back to training clones. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 17:17:00 -
[10] - Quote
Tinu Moorhsum wrote:I can't help but to think about the op we had last night. We were on a gate waiting for a minute while I did something and some guys started jumping through the gate in pods and shuttles.
of course we blapped them all and one of the guys calls out on comms, "BRING ME SOME BACON.... MAMMA JUST COOKED SOME EGGS!"
What some of you are still not quite getting is that (at least how I see it) part of the reason for higher pod costs for vets was to level the playing field a bit so that younger players weren't perpetually disadvantaged by the mere fact that they were younger.
So ... suppose pod costs are zero for everyone. How you get that leveling effect back in?
I suggested moving it to insurance and got the comment that it wasn't fair because vets lose more ships and they shouldn't be made to pay more or take higher risks and blah blah.....
But it's not the vets who need to "catch up"
You want to find a way to "go easy" on new players at least isk wise while they learn how the game works, don't you? Maybe going hard on vets isn't the right way to go easy on newbies but there must be some way to get to a nice balance..
I don't know if it needs to be, newer players will always be disadvantaged until they reach a reasonable amount of sp. New players can get around the isk problem with PLEX, but not everyone has the means to do that. If a new player goes up against a vet in a 1 to 1 the vet should win. But new players will more likely engage in group PvP at least until they feel able to solo.
There is no way to balance, it never has been balanced as far back in EVE as I can remember. It's one universe full of vets, new players and those in between. If you really want balance, then the whole game would need redesigning and I doubt any serious EVE players would want that. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 17:35:00 -
[11] - Quote
Mangold wrote:Adunh Slavy wrote:March rabbit wrote:yes, the whole thread looks like people want risk-free pvp.
No, we, want to make the choice of how much we risk. Right now I am forced to risk a 32 million ISK clone. I don't get a choice. Have you ever had the shakes before a batlle? Ever thought of why?
Fit your ship with expensive gear and your clone with expensive combat implants, you might still be able to get those shakes still.
At the same time more people will be able to afford to PvP.
Sounds like win-win to me. |

Six Six Six
Republic Military School Minmatar Republic
19
|
Posted - 2013.05.15 17:52:00 -
[12] - Quote
Mangold wrote: So. What do you enjoy in this game then?
I took the time and searched your character on Battleclinic. To me it doesn't look like you're that interested in pvp, at least not in space. Market pvp perhaps?
In my opinion insurance should be removed, clones even more expensive and isk much more difficult to get. It's been ages (years actually) since I got a hate mail for podding someone or killing a ship. Losses just don't matter anymore and in my humble opinion that takes the edge out of the game. Don't get me wrong, I hate losing ships and pods aswell and it does hurt my wallet aswell. That's what makes this game special.
Well my old characters are gone.
This character's skills are a bit skewed at the moment thanks to me deciding to train BC5, destroyers 5 etc ready for those changes. So stuck training perception/willpower skills at moment which I've decided I might as well continue for awhile before changing the attributes to balance things up more.
Then it'll be a matter of finding a new player corp, but present options are, merc, WHs or might go back to 0.0.
But then that's EVE not really a fast trak to anything. |

Six Six Six
Republic Military School Minmatar Republic
19
|
Posted - 2013.05.15 19:14:00 -
[13] - Quote
Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer.
People playing the game verses an isk sink,
I'd have people the playing the game personally.
Quick method to an isk sink.
Make an alt transfer billions of isk to that alt and delete that character. If you can do that you may actually really care about isk sinks. But it has to be a sum that will make a difference to you.
|

Six Six Six
Republic Military School Minmatar Republic
30
|
Posted - 2013.05.16 00:39:00 -
[14] - Quote
Destiny Corrupted wrote:The alternative is to make clones a player-driven service, like pretty much every other service in the game, aside from skill books and insurance, plus some other very minor ones.
I think clones should stay as they're but at the reduced cost.
Much easier as it is, can change the clones location easily through the medical facility.
If player driven, prices will very, possibility of not being able to get a clone, transportation of the clone risky.
Which comes down to anything that stops people playing the game is not good to have in the game.
So although I'm in favour of players making most things, there are some things that need to kept out of the players manufacturing hands and I think clones is one of those things. |

Six Six Six
Republic Military School Minmatar Republic
30
|
Posted - 2013.05.16 01:07:00 -
[15] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:I never said I want to control NPC pricing. I said that prices should be lower, because the overall perception between the majority of people who are in the business of losing pods on a regular basis (read: 0.0 pvpers) think they're too high for high-SP character. The whys have already been talked about in detail in the previous pages.
The alternative is to make clones a player-driven service, like pretty much every other service in the game, aside from skill books and insurance, plus some other very minor ones. The majority of players with well designed and implemented character concepts think that clone costs should be higher. Cheap clones are an advantage to those who want a win and not a challenge. There's actually some other games on the market that specialize in that feeling. Eve is an experiment in how "real" a virtual world can be made to feel. You wont get that with circus rides and kiddy shows.
That's just plain daft, so you think clones should be higher because some people want them lower.
There is no challenge, unless you refer to the challenge of being able to pay for one. Of which of course those asking for higher prices are either trolling or have so much isk it won't even really effect them or of course they don't even do anything that risky.
Experiment in how real a virtual world can be, ok, so where did I leave my clone in the real world. |

Six Six Six
Republic Military School Minmatar Republic
34
|
Posted - 2013.05.16 02:57:00 -
[16] - Quote
Corey Fumimasa wrote:lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it.
If your main gripe is about shaking in your boots heading into combat, that could easily be rectified even at lower clone prices.
The old alt trick, make an alt transfer surplus funds into said alt and delete. Fit some combat implants into your clone that you can't afford to replace, then everything should be fine. |

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 11:32:00 -
[17] - Quote
Destiny Corrupted wrote:Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies. The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant. And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts.
Very true, with one character in 0.0 (about 12 mill sp) I used to rat asteroid belts and half of those skills were mining/industry.
Some of these high sp people do have a mix of industry and combat. I've known people start out in industry then switch to combat. Also known people play only one high level character.
I have multiple accounts, of which 4 or 5 (at least 4 probably 5, no longer remember the details as I'm no longer using them but it doesn't matter to me). People say make an alt but there are people that don't want to make an alt even if it does mean that they could earn more efficiently in EVE. I'm actually one of those now, long gone are the days of me having alts (through choice) so it's this character or nothing come what may.
|

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 13:43:00 -
[18] - Quote
Destiny Corrupted wrote:"Enjoyable grind" is an oxymoron.
I don't know, in this game you're right but in some others it can be easy to grind the same mobs over and over for hours, it can be kind of relaxing if you find the right type of mob but you do end up in kind of a semi-state of consciousness. |

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 14:32:00 -
[19] - Quote
Bi-Mi Lansatha wrote:lollerwaffle wrote: You're saying that the applicable SP caps out, and yes it does. Anything else put on my PVP character is a choice? Ok, so would YOU train up one race of ships, or one class of ships, getting all the support skills to a certain level, then retrain those same skills on a different character, just to fly a difference race or class of ships?...
First, I am told skills cap out for PvP and I believe it. Second, I am/planning on putting as many combat skills in my PvP toons as I can, but I don't plan on putting non-combat skills in those toons. (I have seen clone costs.) Let me ask you a question. Suppose CCP decides that clone cost are 'odd', and decide to change them and make clones cost 1M ISK for the first 400M skill points (no one is there yet) and 10B ISK for anything above that. Then in the future player A comes to this forum and complains that his 800M skill point character can't fly T1s. Last month a new player came to these forums complaining that he took a Procurer into lowsec and got killed by a gate camp. He knew the game mechanic: lowsec is dangerous use and lat, etc. Is complaints were the same: I shouldn't have to.... it isn't fair.. they need to change the game... etc. Both know the game mechanic yet choose to make choices that are bad for them... by their own admission. Do you support changing the game to protect players from themselves?
Your PvP toons, which suggests you also have PvE ones. If you want to make the game harder for yourself why don't you just use one character. Quite a few people do only use 1 character, does it put them at a disadvantage, yeah of course it does if you compare a person with alts and a person without alts., but that's their choice.
You can make this game as hard or as easy as you like for yourself but that doesn't mean you should dictate how others play. Sure lots of subjects are open for discussion and so they should be.
Ah the Procurer, was that really last month, does not seem that long ago. The guy that was complaining about meaningless PvP because he thought he should be able to explore low-sec without being shot at. I don't think anyone really took him seriously some had a bit of fun with his comments.
Some complaints have merit and some don't, most people can tell the difference especially if they keep an open mind.
|

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 14:56:00 -
[20] - Quote
Mangold wrote:
Also a lot of posts
 |

Six Six Six
Republic Military School Minmatar Republic
42
|
Posted - 2013.05.16 17:08:00 -
[21] - Quote
Sergeant Acht Scultz wrote:Characters without implants very low skills some not even training any more after the required skills for trading, dealing and strongly impacting in the game economy, which is NOT an intended mechanic. These characters for most and because of this activity don't need implants, don't undock with expensive ships or ships at all, don't get podded and the only downside of their activity is to pay the same level of taxes than any one else that plays the game as intended.
They don't even need to pay taxes if they make a solo corp.
Edit: They do have to pay trading costs but then so does everyone, but then maybe that's what you meant. Although their trading costs will be lower than a lot of peoples as they have the relevant skills trained. |

Six Six Six
Republic Military School Minmatar Republic
47
|
Posted - 2013.05.16 20:15:00 -
[22] - Quote
Corey Fumimasa wrote:Angelhunter wrote: All that information is great, but none of it is in real time as compared to that roaming group with a dictor who just rolled into your path. I fly with a lot more expensive implants than +3's at all times because i can afford to. I can also afford my clone costs without any issues.
My Issue is that with as much money as we already spend on our ships, mods, and implants, not too mention the amount of time and money we have given this game to get where we are, can we at least be given a break on our clone costs?
Many people in support of lowering clone costs claim to have no trouble paying for them. There's also more alts posting on the "remove clone cost BW" And the main issue often comes down to a sense of "justice" about clone costs; why are high SP characters being "punished" is a phrase that comes up a lot.
Alts have always posted on these forums as long as I can remember (2007) although did play from 2005 although never used to visit the forums back then.
Must admit would have liked to have played from 2003, but didn't know the game existed back then.
Yeah, clone costs are too expensive, I'm glad you recognise that fact.
So when they get reduced at least you won't be too disappointed.
|

Six Six Six
Republic Military School Minmatar Republic
47
|
Posted - 2013.05.16 23:35:00 -
[23] - Quote
Corey Fumimasa wrote:-The cost on high level clones is one of the few balancing factors for new players v older players..
I really don't even see that as a factor, balancing how?
You mean losses? Even if you are talking about losses it really won't make any difference to the newer player. |

Six Six Six
Republic Military School Minmatar Republic
48
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Posted - 2013.05.17 01:41:00 -
[24] - Quote
Corey Fumimasa wrote:OfBalance wrote: Punishment being your loaded substitute for disincentive, which is indeed the case. The argument doesn't change based on relative cost or your choice of words. You either have some mechanic that encourages pvp or you have something that discourages pvp. It's that simple.
"Punishment" isn't my word; I took that directly from several posts in these threads. It is a feeling that is held by many people who oppose the clone cost mechanic. To me rules and limits in a game are the individual puzzle pieces that define the play area. Disincentives for certain actions and consequences for others balanced by rewards create a dynamic that makes gaming interesting. The game is a continual process of pushing oneself past disincentives like resource depletion in order to set up the potential for victory. The threat of failure and potential loss competing with ones attention and focus as the brass ring is just coming into view is a core component of the game. Going through this process creates the feelings of dread and exultation that are so pronounced in Eve. So disincentives are a part of the game and must not be removed. They can be balanced by greater reward if they are too strong, but to remove them would erode what is actually a very delicate and hard to attain formula for in game dynamics.
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 02:10:00 -
[25] - Quote
OfBalance wrote:Six Six Six wrote: You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
And thus entereth the "all vets are impossibly wealthy," fallacy again.
Not at all, just because you're a vet doesn't mean to say you have plenty of isk.
But the more isk someone has above what they need the more worthless it becomes to them. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 02:30:00 -
[26] - Quote
Corey Fumimasa wrote:OfBalance wrote:
And my argument is that they in-fact make the game less interesting. If you want to make a legitimate counter-argument, I would start with -why- you think that this disincentive makes the game interesting.
Yes, it is a consequence, but just because something is a consequence of your game actions does not validate it as a good mechanic worth preserving. AOE doomsday and old sov mechanics (not that the new sov. is much better) had a hell of a lot of consequences, but it wasn't making the game more interesting. It simply made the game more tedious.\
My point has been that it obviously discourages pvp, I believe that is the "interesting," part of the game. So your argument must be that discouraging pvp, to some degree, makes the game more interesting. And thus I really can't understand how you hold that position.
Disincentives are interesting because they remind players of the risk. They set the stage for loss or victory. Like a wager at a poker table it lets you know that "the game has started, there will be a winner and a loser here." This transitional phase of forcing oneself to do something that is counter to our natures excites the fight or flight reflex which is what makes Eve exciting. And the Idea of removing all disincentives to PvP just for the sake of PvP has no brakes, no stopping point. Once accepted then ships and mods should be free as working for them is a significant disincentive. Clone costs discourage PvP for a very small but vocal part of the player base; only those players who have skilled up to very high SP levels, that still want to PvP, and have trouble earning ISK. And even some of those players like the risk / reward system as it stands. Its tough for those people, but the mechanic would be very difficult to scale based on ISK generation, so they are stuck with a one size fits all value. Also of note; these people have the option to move to empire space where there are no bubbles. There are plenty of fights there. Its not like this precludes all PvP because it can't be overcome, options already exist in game to mitigate clone loss.
You will still lose a ship, implants and a clone albeit the clone at a reduced rate. So what's your problem?
Problem is in a fleet battle not everyone is equal and as such those disincentives you talk about won't effect everyone in the same way as their circumstances are different. Which kind of makes your argument kind of null and void. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 02:44:00 -
[27] - Quote
Destiny Corrupted wrote: And I really don't see why you keep going back to that area of space preclusion argument when it has been shot down by pretty much every poster in this thread.
I'm starting to think he's just having a bit of fun trolling. |

Six Six Six
Republic Military School Minmatar Republic
48
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Posted - 2013.05.17 03:16:00 -
[28] - Quote
OfBalance wrote:So just to sum the principle up again: Disincentive for pvp, bad isk sink, bad game machanic.
Yep, totally agree. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 03:32:00 -
[29] - Quote
OfBalance wrote:Corey Fumimasa wrote: Clone costs discourage PvP for a very small but vocal part of the player base; only those players who have skilled up to very high SP levels, that still want to PvP, and have trouble earning ISK.
And that legitimizes the mechanic is anything but bad? So we know it benefits nobody. You've implied that it is a net neutral to the supposed majority of players it affects. You have also admitted that it negatively affects some players. By your own description this is a bad mechanic and you're doing a great job of proving that point.
I wouldn't bother arguing with him, he's only testing you out. He's just playing games. He pretty much said as much in a reply to one of mine earlier but I didn't take the hint at the time. |

Six Six Six
Republic Military School Minmatar Republic
56
|
Posted - 2013.05.17 13:09:00 -
[30] - Quote
fuer0n wrote:Chimiera wrote:As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time  . With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked With full set of implants +4s im looking at 100 million isk if i die  thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp. TL;DR clones cost to dam much if your a vet it's why ccp originally gave you 3 char slots...................better yet don't get podded.
That's not why you get three slots.
Most games (say most in case there's an exception) give you multiple slots. They want you to play the game as long as possible. In other games they want you to make alts because the content can be limited and spreading it over alts will mean you'll play for longer.
In EVE they don't give you so many because this game is more about character development and doesn't have the same kind of limited content as most other games. You get extra slots so that if you get bored with the character you're playing for any reason, you can just park it (or use it as an alt) and start afresh keeping you in the game longer.
If you need to have more than one character (not including games where you control multiple characters like Dragon Age) to be able to play the game then there's something wrong with the design. In EVE they encourage alts and multiple accounts but you don't need them to play EVE they just make life easier. |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 13:48:00 -
[31] - Quote
fuer0n wrote:there was nothing wrong with the design. it was built and planned that way from the start.
Very unlikely, if you have a character building game they are not going to force you to start another character to be able to play that game.
Having to start a PvP character along side your main to be able to afford to PvP, it may have been built that way or things have changed within the game since its release that has altered it from it original intention, but it wouldn't have been planned that way. |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 13:56:00 -
[32] - Quote
fuer0n wrote:Six Six Six wrote:fuer0n wrote:there was nothing wrong with the design. it was built and planned that way from the start.
Very unlikely, if you have a character building game they are not going to force you to start another character to be able to play that game. Having to start a PvP character along side your main to be able to afford to PvP, it may have been built that way or things have changed within the game since its release that has altered it from it original intention, but it wouldn't have been planned that way. umm they were after money. real money that as far as i can see they put back in.
And how is annoying people helping them in that respect? |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 15:22:00 -
[33] - Quote
March rabbit wrote:Mangold wrote:Six Six Six wrote:
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
What you appear to be missing is that effortless pvp where losses doesn't mean anything is completely worthless (at least to me). Sure, remove clone costs, add 100% insurance for ship and modules, even make a new ship appear in your hangar fitted the same way as the ship you just lost. That would really really make people pvp more, wouldn't it? But what would the reason to pvp be? I really don't care exactly how much a clone costs. I've been playing since 2003 and my clone is expensive now, with or without implants. The changes you propose would benifit me but it's another step towards meaningless pvp. I want losses to hurt. I want people to get mad when I kill their ship. I want to be afraid of losing my own ship and pod. I don't want this game to end up all about killmails and killstats. I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. it's really nice to see that smart people are still present in this forums
Smart what's smart about over reacting?
Don't think anyone has mentioned free clones, they've mentioned reduced price clones which is what this is about. Can't say I've noticed anyone asking for 100% ship insurance and module cover or even a ship exactly as it was before other than Mangold who is just trying to scare monger and doing a bad job of it. Probably with the old type argument of it's this now it'll be something else later, which can happen but the EVE players wouldn't let that happen because I doubt any of us want that.
It's just about clone cost reduction shall we keep it to that.
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Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 17:12:00 -
[34] - Quote
Corey Fumimasa wrote:
Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Part of the fun of the game is building characters into existing niches.
Ok, I'm not Tippia but,
The whole point of being able to learn all the skills is you can build your character to do what you like doesn't have to be stuck in a niche and some people don't want to have to make alts to compensate.
Part of your fun is building characters into existing niches, that's not the same for everyone.
Corey Fumimasa wrote: Pirates build themselves out of the highsec dweller niche, faction warfare pilots build themselves out of options to mission for opposing factions, and these high SP chars have built themselves out of the frig pilot niche.
Pirate and faction warfare - working as intended through player choice.
High sp character unable to play aspects of the game because of the high cost of JC is a balancing issue namely it's out of balance regarding cost which is unlikely to be intended.
Corey Fumimasa wrote: The game is working as intended with forced specialization for some activities.
There we disagree again, you wouldn't be able to train all skills if they intended to force you into specialization. If they did want specialization on main characters then they might as well have done that on character creation and hence the learning trees would be specific to the specializations. But they didn't. |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 17:44:00 -
[35] - Quote
Mangold wrote:Six six six.
I am still waiting for your answer.
Hadn't read the post you refer to.
Not sure where you get the idea from that I like KBs, KBs don't interest me. |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 18:37:00 -
[36] - Quote
Mangold wrote:Mangold wrote:Six Six Six wrote: a lot of posts.
Destiny Corrupted wrote: even more posts.
So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp? I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that. I do believe that you are correct that the isk sink of clone costs are relatively small. However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you: - why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail? Still eager to hear your answer.
Well I did actually answer that with an eye roll and a comment directed at you saying 'Also a lot of posts'.
Well you're quoting me saying 'A lot of posts' well that does not tell me what you're specifically referring to and especially as you're adding it in with Destiny's comments. So I answered in the shortest and best way possible.
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
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Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 19:02:00 -
[37] - Quote
Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything?
Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
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Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 19:41:00 -
[38] - Quote
Mangold wrote:Six Six Six wrote:Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Have you ever thought about fun, or even RP. I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me. Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP. That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning. So I ask again: Why do you pvp if that and killstats are of no concern to you?
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true. |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 20:24:00 -
[39] - Quote
Corey Fumimasa wrote:Six Six Six wrote: Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
Six Six Six wrote:
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true.
You don't need skills to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you. If you don't want to play the bigger game then don't play it.
Lol, where did that come from. I do wonder about your thought process Corey. |

Six Six Six
Republic Military School Minmatar Republic
61
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Posted - 2013.05.17 20:26:00 -
[40] - Quote
Tom Gerard wrote:CLONE COSTS ARE TOO DAMNED HIGH!
Agreed |

Six Six Six
Republic Military School Minmatar Republic
62
|
Posted - 2013.05.17 21:38:00 -
[41] - Quote
Corey Fumimasa wrote:Tippia wrote:]Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.
They could just admit failure and start over. Failure is still an option in Eve isn't it?
Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over? |

Six Six Six
Republic Military School Minmatar Republic
63
|
Posted - 2013.05.17 21:50:00 -
[42] - Quote
Corey Fumimasa wrote:Six Six Six wrote: Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over?
No.
Ok, just wondered.
Well I know one thing, nobody will alter your view no matter what's said.
Still you are a character. |
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